I aim to shape products, interfaces and services that mediate meaningful dialogues between people, systems and their environments within everyday life.
A personal project to map bike-friendly routes and discover city tours to help urban cyclists safely navigate and explore a city.
Some conceptual designs for an iPhone instant messaging application including voice and group messaging.
Geo-temporal visualization of data allowing analysts to track movement and activities to reveal patterns of behaviour through time and space.
A simple and minimal Flash portfolio showcasing my fine art, fashion and wedding photography.
Memorables integrate marbles within a tangible, playful system to store tidbits of memories for reflection, sharing, and exploration.
Exploring a potential design space in affective computing using human movement as a form of emotionally expressive interaction across physical distances.
Emotabot is a sociable robot that interacts with humans based on the biometric feedback to help people better manage their physical and emotional states.
Modular communication system that keeps solo travellers in touch with loved ones back home, while also providing a safety net for the traveller in medical emergencies.
Ambient lounge with intelligent pods that either isolates people for contemplative reflection or clusters active groups to enable chance encounters – serendipity.
Exploration of the vending machine’s physical interaction to explore alternate solutions to improve the interaction process.
Historical and ethnographic research to gain an understanding of Sai Yeung Choi’s modern development, physical character, and life patterns.
Design initiative for the Hong Kong government to combine various government employment services into one shared location.
Sculptural representation of My Documents folder from analyzing and examining every subfolder and file within my personal folder.
Self-portrait visualizing my locations, routes and transportation modes over 5 days of my life following the form of Hong Kong’s topography.
Concept for an interactive digital product to address the needs of the working parent to remain connected with his family at work without compromising his business tasks.
Interactive, computer-assisted framework for creating a composite image from multiple viewpoints in the style of a photocollage given a series of photographs.
Photographic series exploring the idea of the human body as a machine using the darkroom process of combination printing.