I aim to shape products, interfaces and services that mediate meaningful dialogues between people, systems and their environments within everyday life.

A public installation for the Seattle Design Festival that engaged the audience to move, creating a visual and analog record of the festival.

installation, space, interaction

Data visualization explorations and projects.

data visualization, interaction design

A personal project to map bike-friendly routes and discover city tours to help urban cyclists safely navigate and explore a city.

interaction, mobile, user research

Some conceptual designs for an iPhone instant messaging application including voice and group messaging.

interaction, mobile

Geo-temporal visualization of data allowing analysts to track movement and activities to reveal patterns of behaviour through time and space.

data visualization

A simple and minimal Flash portfolio showcasing my fine art, fashion and wedding photography.

photography, web design

Memorables integrate marbles within a tangible, playful system to store tidbits of memories for reflection, sharing, and exploration.

user research, interaction, tangible

Exploring a potential design space in affective computing using human movement as a form of emotionally expressive interaction across physical distances.

affective computing, research

Emotabot is a sociable robot that interacts with humans based on the biometric feedback to help people better manage their physical and emotional states.

human-robot interaction, research

Modular communication system that keeps solo travellers in touch with loved ones back home, while also providing a safety net for the traveller in medical emergencies.

user research, interaction, mobile

Ambient lounge with intelligent pods that either isolates people for contemplative reflection or clusters active groups to enable chance encounters – serendipity.

emedded, interaction

Exploration of the vending machine’s physical interaction to explore alternate solutions to improve the interaction process.

tangible, prototyping

Historical and ethnographic research to gain an understanding of Sai Yeung Choi’s modern development, physical character, and life patterns.

ethnography, research

Design initiative for the Hong Kong government to combine various government employment services into one shared location.

service design

Sculptural representation of My Documents folder from analyzing and examining every subfolder and file within my personal folder.

information design

Self-portrait visualizing my locations, routes and transportation modes over 5 days of my life following the form of Hong Kong’s topography.

data visualization

Concept for an interactive digital product to address the needs of the working parent to remain connected with his family at work without compromising his business tasks.

affective computing, mobile

Interactive, computer-assisted framework for creating a composite image from multiple viewpoints in the style of a photocollage given a series of photographs.

computer graphics, interaction

Photographic series exploring the idea of the human body as a machine using the darkroom process of combination printing.