I aim to shape products, interfaces and services that mediate meaningful dialogues between people, systems and their environments within everyday life.

Aug
17
2011

Fun. Cubed.

Combining aspects of Lego, video game, and board games, Sifteo Cubes are a new way to play. The prototype concept was introduced in a 2009 TED talk by David Merrill, and now these interactive wireless blocks are coming to market. Showcasing innovating interaction design, these 1.5″-inch cubes with full colour screens are motion- and context-aware allowing players to shake, tilt, jolt, rotate, slide and click to affect neighbouring tiles.

They pioneer something the company calls “Intelligent Play,” which is a vaguely elevated term for a toy that manages to be both fun and smart. They’re video games for people who hate video games. […] “We’re not trying to compete with Nintendo, Microsoft, EA and others,” Sifteo spokesman Paul Doherty tells Co.Design. “We’re trying to create games that promote learning, spatial reasoning and truly interactive play.”

See the Sifteo cubes in action:

via Co.Design

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