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	<title>michelle li &#187; interaction</title>
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		<title>Bret Victor&#8217;s Rant of the Future of Interaction Design</title>
		<link>http://michelleli.ca/blog/inspiration/bret-victors-rant-of-the-future-of-interaction-design/</link>
		<comments>http://michelleli.ca/blog/inspiration/bret-victors-rant-of-the-future-of-interaction-design/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 15:54:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[everyday]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1332</guid>
		<description><![CDATA[As a reaction to Microsoft&#8217;s recent future vision video, software engineer (and a former concept designer at Apple) Bret Victor wrote a fantastic post entitled &#8220;A Brief Rant On The Future Of Interaction Design.&#8221; Victor rants that this future vision is not visionary at all. It focuses too much on screen interaction, which is is not [...]]]></description>
			<content:encoded><![CDATA[<p>As a reaction to Microsoft&#8217;s recent <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy55b3V0dWJlLmNvbS93YXRjaD92PWE2Y05kaE9Ld2kw">future vision video</a>, software engineer (and a former concept designer at Apple) <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3dvcnJ5ZHJlYW0uY29tLw==">Bret Victor</a> wrote a fantastic post entitled &#8220;<a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3dvcnJ5ZHJlYW0uY29tL0FCcmllZlJhbnRPblRoZUZ1dHVyZU9mSW50ZXJhY3Rpb25EZXNpZ24v">A Brief Rant On The Future Of Interaction Design</a>.&#8221;</p>
<p>Victor rants that this future vision is not visionary at all. It focuses too much on screen interaction, which is is not that much different from our experience with our current devices. Case in point, look at all these &#8216;future&#8217; interactions in Microsoft&#8217;s concept:</p>
<p><img class="alignnone size-full wp-image-1335" title="MS_future_vision" src="http://michelleli.ca/wp-content/uploads/2011/11/MS_future_vision.png" alt="" width="600" height="295" /></p>
<p>Each one of these scenes involves a flat screen. Yet, Victor also points out (and passionately so) that each interaction touchpoint involves the use of&#8230; hands! As humans, we have not only our fingers but our hands, arms and entire bodies that enable us to manipulate and interact with the natural world and to understand the tactile feedback we receive in return. So why should we be limited to finger pointing on a screen?</p>
<p>He illustrates the many ways in which we can use our hands to manipulate things that we could not possibly express via screen-based interactions:</p>
<p><img class="alignnone size-full wp-image-1334" title="bret_victor_hands" src="http://michelleli.ca/wp-content/uploads/2011/11/bret_victor_hands.jpg" alt="" width="602" height="514" /></p>
<p>Rather than limiting people to finger tapping/swiping, we should be inspired by our own human capabilities to design and enable a richer and more expressive interaction with our future tools.</p>
<blockquote><p>Despite how it appears to the culture at large, technology doesn&#8217;t just <em>happen</em>. It doesn&#8217;t emerge spontaneously, like mold on cheese. Revolutionary technology comes out of long research, and research is performed and funded by inspired people.</p>
<p>And this is my plea — be inspired by the untapped potential of human capabilities. Don&#8217;t just extrapolate yesterday&#8217;s technology and then cram people into it. [...] Pictures Under Glass is old news. Let&#8217;s start using our hands.</p></blockquote>
<p>Victor ends with a question that nicely sums up his entire point:</p>
<blockquote><p>With an entire body at your command, do you seriously think the Future Of Interaction should be a <em>single finger?</em></p></blockquote>
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		<title>Geo-Temporal Visualization</title>
		<link>http://michelleli.ca/projects/geo-temporal-visualization/</link>
		<comments>http://michelleli.ca/projects/geo-temporal-visualization/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 05:04:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[information visualization]]></category>
		<category><![CDATA[interaction]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1750</guid>
		<description><![CDATA[Geo-temporal visualization of data allowing analysts to track movement and activities to reveal patterns of behaviour through time and space.]]></description>
			<content:encoded><![CDATA[<div style="width:35%; float: left; padding-right: 5%; display: inline;" class="post_column_1"><p></p>
<p><strong>Information Visualization</strong><br />
2011<br />
Oculus</p>
<p>GeoTime is an interactive 3D visualization of data over time and geography that allows analysts to follow entities, track movement and activities as well as visualize a sequence of events. This novel representation of complex data reveals patterns of behaviour that previously could not be observed with existing analysis tools and techniques.</p>
<p>I was involved with several conceptual extensions of the system, one being the storyboarding of tactical scenarios to demonstrate story narration augmenting data for analytic understanding and exploration. Another exploration was the aggregation of the massive data sets in both 2D and 3D modes, providing analysts an at-a-glance calendar view graph summary by either time or geography using various graphing techniques and geographic segmentation methods.</p>
<p></div>
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		<title>Fun. Cubed.</title>
		<link>http://michelleli.ca/blog/design/fun-cubed/</link>
		<comments>http://michelleli.ca/blog/design/fun-cubed/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 20:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1322</guid>
		<description><![CDATA[Combining aspects of Lego, video game, and board games, Sifteo Cubes are a new way to play. The prototype concept was introduced in a 2009 TED talk by David Merrill, and now these interactive wireless blocks are coming to market. Showcasing innovating interaction design, these 1.5&#8243;-inch cubes with full colour screens are motion- and context-aware allowing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1323" title="sifteo_chroma_shuffle_600" src="http://michelleli.ca/wp-content/uploads/2011/08/sifteo_chroma_shuffle_600.jpg" alt="" width="600" height="400" /></p>
<p>Combining aspects of Lego, video game, and board games, <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cHM6Ly93d3cuc2lmdGVvLmNvbS8=">Sifteo Cubes</a> are a new way to play. The prototype concept was introduced in a <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy50ZWQuY29tL3RhbGtzL2xhbmcvZW5nL2RhdmlkX21lcnJpbGxfZGVtb3Nfc2lmdGFibGVzX3RoZV9zbWFydF9ibG9ja3MuaHRtbA==">2009 TED talk by David Merrill</a>, and now these interactive wireless blocks are coming to market. Showcasing innovating interaction design, these 1.5&#8243;-inch cubes with full colour screens are motion- and context-aware allowing players to shake, tilt, jolt, rotate, slide and click to affect neighbouring tiles.</p>
<blockquote><p>They pioneer something the company calls “Intelligent Play,” which is a vaguely elevated term for a toy that manages to be both fun and smart. They’re video games for people who hate video games. [...] “We&#8217;re not trying to compete with Nintendo, Microsoft, EA and others,” Sifteo spokesman Paul Doherty tells Co.Design. “We&#8217;re trying to create games that promote learning, spatial reasoning and truly interactive play.”</p></blockquote>
<p>See the Sifteo cubes in action:</p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/dF0NOtctaME" frameborder="0" allowfullscreen></iframe></p>
<p>via <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5mYXN0Y29kZXNpZ24uY29tLzE2NjQ3NjIvc2lmdGVvLWN1YmVzLWFyZS1vdXQtdG9kYXktYW5kLWV2ZW4tYmV0dGVyLXRoYW4teW91LWltYWdpbmVk">Co.Design</a></p>
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		<title>Place-Playmate</title>
		<link>http://michelleli.ca/blog/spaces-and-places/place-playmate/</link>
		<comments>http://michelleli.ca/blog/spaces-and-places/place-playmate/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 16:03:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[spaces and places]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1291</guid>
		<description><![CDATA[A simple ring around a tree acts as a new space for kindergarten children to learn and play. The idea of using senses and bodily movement as tools for learning inspired the design: The preferred space for teaching preschool children avoids the classical dynamics of frontal lectures. In &#8220;Philosophical Investigations,&#8221; Ludwig Wittgenstein writes that what [...]]]></description>
			<content:encoded><![CDATA[<p>A simple <a title=\"Ring Around a Tree\" href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5kb211c3dlYi5pdC9lbi9hcmNoaXRlY3R1cmUvcmluZy1hcm91bmQtYS10cmVl">ring around a tree</a> acts as a new space for kindergarten children to learn and play. The idea of using senses and bodily movement as tools for learning inspired the design:</p>
<blockquote><p>The preferred space for teaching preschool children avoids the classical dynamics of frontal lectures. In &#8220;Philosophical Investigations,&#8221; Ludwig Wittgenstein writes that what children and foreigners have in common is the absence of knowledge of language and a set of codified rules. This leads them—in the first instance—to learn through the senses and the body. To give the children more freedom to move around the school, the directors of the Fuji Kindergarten requested Tezuka to design spaces without furniture: no chairs, desks or lecterns. As a result, &#8220;Ring Around a Tree&#8221; offers an architecture where there are no measures taken to constrain space, in order to liberate the body.</p></blockquote>
<p><img class="alignnone size-full wp-image-1296" title="ring around a tree" src="http://michelleli.ca/wp-content/uploads/2011/08/ring-around-a-tree.jpg" alt="" width="600" height="399" /></p>
<p>The Japanese Zelkova tree had already been a &#8220;place-playmate&#8221; for several generations serving as a treehouse, temporary shelter, and climbing area before being transformed as an addition to the Fuji Kindergarten.</p>
<p>Looking back on my own experience, the staircase and balcony of my childhood home was a playmate for my sisters and I. In addition to functioning simply as a connection between floors, it became an area for us and our friends to slide down and climb, listen to story time and to put on puppet shows. What was your place playmate?</p>
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		<title>UI Traces</title>
		<link>http://michelleli.ca/blog/ui-traces/</link>
		<comments>http://michelleli.ca/blog/ui-traces/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 14:35:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1299</guid>
		<description><![CDATA[George Kokkinidis highlights the variety of user interfaces on multi-touch tablets by photographing the resulting fingerprints on an iPad surface after using different applications. The differences are highlighted by the quality, location, and quantity of the taps and swipes, displaying the unique interactions required by each application and providing a narrative of how a certain [...]]]></description>
			<content:encoded><![CDATA[<p>George Kokkinidis highlights the variety of user interfaces on multi-touch tablets by photographing the resulting fingerprints on an iPad surface after using different applications.</p>
<p>The differences are highlighted by the quality, location, and quantity of the taps and swipes, displaying the unique interactions required by each application and providing a narrative of how a certain application was used.</p>
<p>Read Kokkinidis&#8217; blog entry <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL25ld3MuZGVzaWdubGFuZ3VhZ2UuY29tL3Bvc3QvMTYxMTY2MzM0NQ==">here</a>.</p>
<p><img class="alignnone size-large wp-image-1300" title="disappearing ui" src="http://michelleli.ca/wp-content/uploads/2011/08/disappearing-ui-595x1024.jpg" alt="" width="595" height="1024" /></p>
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		<title>MIT&#8217;s Recompose Concept</title>
		<link>http://michelleli.ca/blog/design/mits-recompose-concept/</link>
		<comments>http://michelleli.ca/blog/design/mits-recompose-concept/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 14:27:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1243</guid>
		<description><![CDATA[MIT Media Lab&#8217;s Tangible Media Group have developed Recompose, an experimental touch interface that provides tactile feedback. Recompose is a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over [...]]]></description>
			<content:encoded><![CDATA[<p><object id="embedded_player" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://service.twistage.com/plugins/player.swf?p=fastcodesign_episode&amp;v=498de0d6f366f&amp;autoplay=false" /><param name="bgcolor" value="#000000" /><param name="allowfullscreen" value="true" /><param name="base" value="http://service.twistage.com" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://service.twistage.com/plugins/player.swf?p=fastcodesign_episode&amp;v=498de0d6f366f&amp;autoplay=false" /><embed id="embedded_player" type="application/x-shockwave-flash" width="600" height="300" src="http://service.twistage.com/plugins/player.swf?p=fastcodesign_episode&amp;v=498de0d6f366f&amp;autoplay=false" allowscriptaccess="always" base="http://service.twistage.com" allowfullscreen="true" bgcolor="#000000" data="http://service.twistage.com/plugins/player.swf?p=fastcodesign_episode&amp;v=498de0d6f366f&amp;autoplay=false"></embed></object></p>
<p>MIT Media Lab&#8217;s Tangible Media Group have developed <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2tpd2kubWVkaWEubWl0LmVkdS9yZWNvbXBvc2Uv">Recompose</a>, an experimental touch interface that provides tactile feedback.</p>
<blockquote><p>Recompose is a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface.</p></blockquote>
<p>Made up of motorized tiles that pop up/down, the 3D interface can be directly manipulated by pressing down on the tiles or simply using gestures by waving your had over various areas of the surface, which move in response to your input. The feedback is a 3D visualization of the user&#8217;s physical interaction with the tiles. A camera and projector, combined with computer vision are used to recognize and understand the language of the physical interactions.<br />
<img class="alignnone size-full wp-image-1245" title="MIT recompose" src="http://michelleli.ca/wp-content/uploads/2011/02/MIT-recompose1.png" alt="" width="600" height="394" /><img title="MIT recompose gestural interactions" src="http://michelleli.ca/wp-content/uploads/2011/03/MIT-recompose-gestural-interactions.png" alt="" width="600" height="334" /></p>
<p>via <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5mYXN0Y29kZXNpZ24uY29tLzE2NjMyMjkvbWl0cy1yZWNvbXBvc2UtaXMtYS10b3VjaC1zY3JlZW4ta2V5Ym9hcmQtYW5kLTMtZC1kaXNwbGF5LXZpZGVv">Fast Company</a></p>
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		<title>Flight Search with a Twist</title>
		<link>http://michelleli.ca/blog/design/flight-search-with-a-twist/</link>
		<comments>http://michelleli.ca/blog/design/flight-search-with-a-twist/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 14:41:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1227</guid>
		<description><![CDATA[As an avid traveller, I&#8217;m a seasoned user of flight search aggregator tools to find the cheapest and most convenient flight that fits my requirements. Tired of scanning through tables of text, I was delighted when I played around with the user-friend Hipmunk, a new flight search tool that visualizes all the flight results in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1230" title="hipmunk" src="http://michelleli.ca/wp-content/uploads/2010/10/hipmunk.png" alt="" width="600" height="291" /></p>
<p>As an avid traveller, I&#8217;m a seasoned user of flight search aggregator tools to find the cheapest and most convenient flight that fits my requirements. Tired of scanning through tables of text, I was delighted when I played around with the user-friend <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5oaXBtdW5rLmNvbQ==">Hipmunk</a>, a new flight search tool that visualizes all the flight results in a timeline that makes it easy to read, understand and manipulate.</p>
<p>First off, I love that I can constrain the search to only Star Alliance network since I&#8217;ll only fly those airlines to maximize my Aeroplan points.  Once the search is performed, the basic information such as price, airline(s), departure/arrival airports, number of stopovers, stopover airport, flight duration, and departure/arrival times are all colour-coded, organized and displayed in the timeline. Exact details are shown in a popup when you select an individual flight. It hides flights worse than others, decreasing the amount of visual clutter to sort through. In addition to the ability to sort by price, stops, arrival/departure times and duration, Hipmunk can also sorts by <strong>agony</strong>, which co-founder Adam Goldstein describes as</p>
<blockquote><p>..a combined function of price, duration, and number of stops—basically  the total agony you&#8217;ll experience in your butt and your savings.</p></blockquote>
<p>The draggable departure and arrival times on the visual timeline is not groundbreaking, but it&#8217;s definitely a refreshing alternative to the existing flight search engines.</p>
<p>And finally, I gotta give brownie points for the awesome name.</p>
<p>via <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2Zsb3dpbmdkYXRhLmNvbS8yMDEwLzEwLzIxL2ZpbmQteW91ci1mbGlnaHQtdmlhLXZpc3VhbC1pbnRlcmZhY2Uv">FlowingData</a></p>
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		<title>The Strategic Arc of Interaction Design: Moving Towards Holistic System Design</title>
		<link>http://michelleli.ca/blog/design/the-strategic-arc-of-interaction-design-moving-towards-holistic-system-design/</link>
		<comments>http://michelleli.ca/blog/design/the-strategic-arc-of-interaction-design-moving-towards-holistic-system-design/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 13:39:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[social interaction]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1179</guid>
		<description><![CDATA[I came across a great article talking about interaction design as a high-level problem solving process that can take on a strategic role in organizations and society. Designing interactions has gone beyond simple input/output interfaces; it engages in holistic system design in which the individuals, organizations and technology involved are understood and considered. Designing the [...]]]></description>
			<content:encoded><![CDATA[<p>I came across a great <a title=\"The Strategic Arc of Interaction Design\" href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5jb3JlNzcuY29tL2Jsb2cvZmVhdHVyZWRfaXRlbXMvdGhlX3N0cmF0ZWdpY19hcmNfb2ZfaW50ZXJhY3Rpb25fZGVzaWduX21vdmluZ190b3dhcmRzX2hvbGlzdGljX3N5c3RlbV9kZXNpZ25fYnlfc3RldmVfYmF0eV9fMTcwNjQuYXNw">article</a> talking about interaction design as a high-level problem solving process that can take on a strategic role in organizations and society. Designing interactions has gone beyond simple input/output interfaces; it engages in holistic system design in which the individuals, organizations and technology involved are understood and considered.</p>
<blockquote><p>Designing the interactions people have with other people, with organizations, and with systems is both a simple and a complex  undertaking. Simple in that the mechanics of an individual interaction  can be well-defined and articulated. The problem, and the solution, can  be narrowed down significantly. Indeed, so simple can interaction design  seem at times that the discipline is often collapsed to a plane of  request-response interfaces that sit between the participants—the design  of a web form; the layout of an ATM machine; or a ticketing booth for a  public bicycle share scheme [...]</p>
<p>This simplistic view of interactions and their design, is not the  only view, nor the most appropriate. When designers apply their more  holistic lens to the design of interactions it becomes clear that the  practice is a much more complex and deeper undertaking [...]</p></blockquote>
<blockquote><p>As designers of interactions broaden their perspective and take a higher  level view of the problem, they simultaneously make another transition:  they stop solving interaction design problems and begin solving  problems with design. And it is in taking this step that designers—of  all types—begin to play a more strategic role in the organisations and  societies for which they work.</p></blockquote>
<p>Source: <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5jb3JlNzcuY29tL2Jsb2cvZmVhdHVyZWRfaXRlbXMvdGhlX3N0cmF0ZWdpY19hcmNfb2ZfaW50ZXJhY3Rpb25fZGVzaWduX21vdmluZ190b3dhcmRzX2hvbGlzdGljX3N5c3RlbV9kZXNpZ25fYnlfc3RldmVfYmF0eV9fMTcwNjQuYXNw">Core 77</a></p>
<blockquote></blockquote>
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		<title>UX Book Club: Thoughtful Interaction Design</title>
		<link>http://michelleli.ca/blog/ux-book-club-thoughtful-interaction-design/</link>
		<comments>http://michelleli.ca/blog/ux-book-club-thoughtful-interaction-design/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 17:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[reflection]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1093</guid>
		<description><![CDATA[This month&#8217;s Toronto edition of the UX Book Club focused on Thoughtful Interaction by Jonas Löwgren and Erik Stolterman, who take an academic and theoretical approach to discussing the field and practice of interaction design. Most of us at the meeting found the writing to be a bit dry and that it jumped from one [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1096 alignleft" title="thoughtful interaction design" src="http://michelleli.ca/wp-content/uploads/2010/04/thoughtful-interaction-design.jpg" alt="" width="247" height="333" />This month&#8217;s Toronto edition of the UX Book Club focused on <span style="text-decoration: underline;">Thoughtful  Interaction</span> by Jonas Löwgren and Erik Stolterman, who take an  academic and theoretical approach to discussing the field and practice  of interaction design. Most of us at the meeting found the writing to be  a bit dry and that it jumped from one thought to the next without  diving deeper to expand into details of the topic.</p>
<p>We had the  pleasure of having one of the authors Erik Stolterman join us via video  conference for an engaging Q&amp;A and discussion session. The  discussion covered topics such as: how thoughtfulness and reflective  thinking makes one a better design practitioner, reflection in action  versus reflection on action (the words of David Schön),  explaining a rational design process to a junior designer is not what  you actually DO, good design versus efficient design, and the importance  of making a good case for the design process.</p>
<p>Related to the field of interaction design specifically, Stolterman  brought up these interesting comments and ideas for further thinking and  reflection:</p>
<ul>
<li>interaction design does not have a long tradition as other design  fields such as architecture or industrial design so it ends up borrowing  a lot of theory, language, and  studio/critique techniques from other  design areas, yet because interaction design is more future thinking and  is constantly changing, is has become more open/collaborative,  theoretical, and intellectual-based than its other design counterparts</li>
<li>future work will shift from software to the physical world of products  and spaces &#8211; what kind of material will we be working with in 10 years?</li>
<li> ethical considerations come into play in how will we influence public and  society as a whole; in designing the future world and its  behaviours, norms and activities we must consider a social- and cultural-specific context</li>
<li>&#8220;deception of the small steps&#8221; refers to continually adding more  interactivity slowly into our daily lives. So where will these small  steps eventually take us? And what are &#8220;natural&#8221; and acceptable changes?</li>
</ul>
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		<title>CASCON 2009 Wrap-Up</title>
		<link>http://michelleli.ca/blog/cascon-2009-wrap-up/</link>
		<comments>http://michelleli.ca/blog/cascon-2009-wrap-up/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 04:21:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[embedded]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[ubiquitous]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=1028</guid>
		<description><![CDATA[The CASCON conference wrapped up last week so here&#8217;s a bit of a summary of a few more interesting talks and workshops I attended. Technology of Google Wave Alex Nicolaou, Mobile Engineering Manager at Google, presented an interesting keynote about Google Wave. He introduced the concept and the idea behind Wave for those who were [...]]]></description>
			<content:encoded><![CDATA[<p>The CASCON conference wrapped up last week so here&#8217;s a bit of a summary of a few more interesting talks and workshops I attended.</p>
<p><strong>Technology of Google Wave</strong></p>
<p>Alex Nicolaou, Mobile Engineering Manager at Google, presented an interesting keynote about Google Wave. He introduced the concept and the idea behind Wave for those who were not familiar with it. He talked about some cool product features I didn&#8217;t know about such as grammar-based spell check that can be implemented for various other languages (and perhaps even for programming languages?), uploading photos to create a shared album and access control to different parts of the Wave and private annotations. In terms of platform, robots and gadgets can be added to and embedded in Waves  for added interactivity and extended functionality.</p>
<p>As someone who has previewed Google Wave and had been initially confused with the entire application, I posed the question: The current  email platform is very simple and easy to use, but using this new paradigm of combining chat, email and Google docs all into one, there seems to be mixed reactions so far. How does Google envision the widespread adoption of the application when the user experience is complex and confusing?</p>
<p>Alex explained that Google didn&#8217;t predefine specifics on how one can or should use Wave. Since it does so many things, there are many possibilities in the patterns of usage and behaviours that will emerge. The most interesting uses would be the unexpected activities that were not initially designed for that can arise. I later found a site that lists a wide variety of possible <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2xpZmVoYWNrZXIuY29tLzUzODEyMTkvZ29vZ2xlLXdhdmVzLWJlc3QtdXNlLWNhc2Vz">use cases</a> in different contexts, so it will be exciting to see what can come out of Google Wave.</p>
<p><strong>Sensor-Based Support of Clinical Contexts in Hospitals</strong></p>
<p>This engaging workshop was conducted by Mark Chignell, director of the <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5pbWVkaWEubWllLnV0b3JvbnRvLmNhL0lNTC9tb2RlbC9ob21lLnBocA==">Interactive Media Lab</a> at the University of Toronto. He introducted the use of sensors as a tool in facilitating smart interactions to understand context and situations of our environment so that humans can work smarter, not harder. Smart interactions for health care is significant because of the criticality, complexity and richness of data within the sector. For example, using sensors to identify problematic clinical contexts can provide decision support, simplify tasks, and improve doctor/patient interactions. We had a guest scientist/physician, Dr. Jacques Lee, from Sunnybrook Hospital participate in the discussion, which was quite valuable in understanding the current processes and problems and gaining feedback about idealized scenarios and user study evalutions presented by IML researchers.</p>
<p>Dr. Lee presented an interesting topic that he specializes in: sensing and preventing delirium in the emergency department (ED). Delirium is an acute brain failure that is preventable, common, and is yet easy to miss and lethal. Approximately 30-35% of patients develop delirium as they remain immobile in the ED, but many of these patients are sent home because the condition was never detected by the doctor. Delirium can usually be detected by sensing abnormal extremes (hyperactivity or inactivity) and by testing direct cognitive tasks. Accelerometers attatched to the thigh or behind the ears to sense hyperactive motion are possible solutions for indicators. Questions of practicality and acceptance then must be considered including the visual appearance and obtrusiveness.</p>
<p>Overall the workshop delved into some interesting discussions between designers, researchers, healthcare specialists and technologists regarding the future of sensor-based technologies that can be used to improve current healthcare processes and human-computer/human-human interactions.</p>
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