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	<title>michelle li &#187; prototype</title>
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		<title>Keyboard Modification</title>
		<link>http://michelleli.ca/blog/keyboard-modification/</link>
		<comments>http://michelleli.ca/blog/keyboard-modification/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 11:53:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=820</guid>
		<description><![CDATA[I took apart a keyboard to figure out the combination of signals required for various different keystrokes. By connecting switches to trigger a certain combination, a keystroke can then be sent to the PC as input to be processed by the computer program.]]></description>
			<content:encoded><![CDATA[<p>I took apart a keyboard to figure out the combination of signals required for various different keystrokes. By connecting switches to trigger a certain combination, a keystroke can then be sent to the PC as input to be processed by the computer program.</p>
<p><img class="alignnone size-full wp-image-819" title="keyboard_mod" src="http://michelleli.ca/wp-content/uploads/2009/07/keyboard_mod.jpg" alt="keyboard_mod" width="600" height="411" /></p>
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		<title>Interaction Model &amp; Rapid Prototyping</title>
		<link>http://michelleli.ca/blog/interaction-model-rapid-prototyping/</link>
		<comments>http://michelleli.ca/blog/interaction-model-rapid-prototyping/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:04:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=806</guid>
		<description><![CDATA[I conducted further interviews focused on memory recording, organizing, and sharing. In one instance, my interviewee showed me all her memory devices &#8211; PDA, cellphone calendar, appointment book &#8211; but her problem was that she always forgot to consult them to check for important dates/appointments. Thus, I realized that a reminder system is another important [...]]]></description>
			<content:encoded><![CDATA[<p>I conducted further interviews focused on memory recording, organizing, and sharing. In one instance, my interviewee showed me all her memory devices &#8211; PDA, cellphone calendar, appointment book &#8211; but her problem was that she always forgot to consult them to check for important dates/appointments. Thus, I realized that a reminder system is another important feature for these Baby Boomers.</p>
<p><img class="alignnone size-full wp-image-807" title="3-interaction-model_page_3-copy" src="http://michelleli.ca/wp-content/uploads/2009/06/3-interaction-model_page_3-copy.jpg" alt="3-interaction-model_page_3-copy" width="500" height="386" /><br clear="all"/></p>
<p><img class="alignnone size-full wp-image-808" title="3-interaction-model_page_4-copy" src="http://michelleli.ca/wp-content/uploads/2009/06/3-interaction-model_page_4-copy.jpg" alt="3-interaction-model_page_4-copy" width="500" height="386" /><br clear="all"/></p>
<p>An interaction model of the Memory Marbles system.</p>
<p><img class="alignnone size-full wp-image-809" title="3-interaction-model_page_5-copy" src="http://michelleli.ca/wp-content/uploads/2009/06/3-interaction-model_page_5-copy.jpg" alt="3-interaction-model_page_5-copy" width="499" height="386" /><br clear="all"/></p>
<p>I did some rapid prototyping to communicate my interaction concept and to give a better idea of the forms and scale of the model/system. Marbles can be carried and transported around in a pouch. On the memory player, once the marbles are enclosed inside the dome, the information can be read from the marbles and transmitted from the dome.</p>
<p><img class="alignnone size-full wp-image-810" title="3-interaction-model_page_6-copy" src="http://michelleli.ca/wp-content/uploads/2009/06/3-interaction-model_page_6-copy.jpg" alt="3-interaction-model_page_6-copy" width="500" height="386" /><br clear="all"/></p>
<p>Likewise, to record memories from the PC to marbles, placing a dome over top the marbles will activate a wireless communication between the computer and marbles.</p>
<p><img class="alignnone size-full wp-image-811" title="3-interaction-model_page_7-copy" src="http://michelleli.ca/wp-content/uploads/2009/06/3-interaction-model_page_7-copy.jpg" alt="3-interaction-model_page_7-copy" width="500" height="386" /><br clear="all"/></p>
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		<title>Vending Machine Evaluation</title>
		<link>http://michelleli.ca/blog/vending-machine-evaluation/</link>
		<comments>http://michelleli.ca/blog/vending-machine-evaluation/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 16:17:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://michelleli.ca/?p=140</guid>
		<description><![CDATA[To evaluate our new vending machine re-design, we prototyped a life-sized physical model on which to conduct our user testing. We tested the prototype with 3 users and came up with some initial results to help us make improvements on the next design iteration. User Testing In general, users liked the coin bucket for dropping [...]]]></description>
			<content:encoded><![CDATA[<p>To evaluate our new vending machine re-design, we prototyped a life-sized physical model on which to conduct our user testing. We tested the prototype with 3 users and came up with some initial results to help us make improvements on the next design iteration.</p>
<p><img class="size-full wp-image-246 alignnone" title="vmachine_prototype_web" src="http://michelleli.ca/wp-content/uploads/2009/03/vmachine_prototype_web.jpg" alt="vmachine_prototype_web" width="600" height="422" /></p>
<h3>User Testing</h3>
<p><img class="alignnone size-thumbnail wp-image-228" title="cimg0835-2" src="http://michelleli.ca/wp-content/uploads/2009/04/cimg0835-2-150x150.jpg" alt="cimg0835-2" width="150" height="150" /><img class="alignnone size-thumbnail wp-image-227" title="cimg0819-2" src="http://michelleli.ca/wp-content/uploads/2009/04/cimg0819-2-150x150.jpg" alt="cimg0819-2" width="150" height="150" /><img class="alignnone size-thumbnail wp-image-226" title="cimg0813-2" src="http://michelleli.ca/wp-content/uploads/2009/04/cimg0813-2-150x150.jpg" alt="cimg0813-2" width="150" height="150" /><br />
<br clear="all" /></p>
<p>In general, users liked the coin bucket for dropping change all at once and especially the idea of being able to pay for a drink with a combination of coins and Octopus card. Having a touch-based screen with clear icons made it easier to make selections and updating the screen view based on context made it easier to understand (for example, only showing pictures of the available drinks). Additionally, users enjoyed ease of collecting the drink without needing to bend down to pick it up.</p>
<p>However, our interface and screen flow still didn&#8217;t easily support the task of buying multiple drinks or different kinds of drinks in one transaction. Thus, we re-thought our interface as a single dynamic screen to provide clear feedback of user choices and actions through animations. For ease of use, the interface supports variations of actions, whether it be simple selection and/or drag &amp; drop, allows mistake fixes, and provides prompts to help users when no input/action has been received for a while.</p>
<p><img class="size-medium wp-image-243 alignnone" title="dynamic_interface_600" src="http://michelleli.ca/wp-content/uploads/2009/04/dynamic_interface_600-300x212.jpg" alt="dynamic_interface_600" width="300" height="212" /><br />
<br clear="all" /></p>
<p><img class="alignnone size-large wp-image-248" title="vmachine_dynamic_ui_flow" src="http://michelleli.ca/wp-content/uploads/2009/03/vmachine_dynamic_ui_flow-600x300.jpg" alt="vmachine_dynamic_ui_flow" width="600" height="300" /><br />
<br clear="all" /></p>
<h3>Results</h3>
<p>Fast prototyping of a physical model allowed us to quickly test and validate our ideas while highlighting problems to solve in the next iteration. In the book <a href="http://michelleli.ca/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3RoZWFydG9maW5ub3ZhdGlvbi5jb20vZGVmYXVsdC5odG0=">The Art of Innovation</a><em>, </em>one IDEO designer talks about &#8220;build[ing] to learn.&#8221; And indeed, our prototype helped us shape an improved vending machine concept that was understood by everyone and created an enjoyable user interaction and experience.</p>
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