I aim to shape products, interfaces and services that mediate meaningful dialogues between people, systems and their environments within everyday life.
Combining aspects of Lego, video game, and board games, Sifteo Cubes are a new way to play. The prototype concept was introduced in a 2009 TED talk by David Merrill, and now these interactive wireless blocks are coming to market. Showcasing innovating interaction design, these 1.5″-inch cubes with full colour screens are motion- and context-aware allowing players to shake, tilt, jolt, rotate, slide and click to affect neighbouring tiles.
They pioneer something the company calls “Intelligent Play,” which is a vaguely elevated term for a toy that manages to be both fun and smart. They’re video games for people who hate video games. [...] “We’re not trying to compete with Nintendo, Microsoft, EA and others,” Sifteo spokesman Paul Doherty tells Co.Design. “We’re trying to create games that promote learning, spatial reasoning and truly interactive play.”
See the Sifteo cubes in action:
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Colombian cities and towns are mostly organized on grid plans, where streets running north-south are known as Carreras and streets running east-west are Calles. Other types of streets include Diagonales and Transversales. Street orientation is quite simple as they are numbered sequentially.
The most interesting aspect is their addressing system, which consists of a series of numbers in the form Calle 23 No 5-43, for example. This address refers to the building on Calle 23, 43m from the corner of Carrera 5 toward Carrera 6. Given any address, it’s possible to accurately pinpoint any place using this format, making it one of the most precise addressing systems in the world. Quite an easy and practical wayfinding system.